Rube+Goldberg-+Design+Cycle

** DESIGN FOLDER **
 * THE DESIGN CYCLE **

//** a. Identify the Problem: **// 1. How does the Design Cycle apply to your project, life, and society? a. Project: It makes the design process easier, and more organized. b. Life (Think future jobs): It helps us to solve problems, and prepare for future events. c. Society: The design cycle makes for better and more efficient jobs and products that are used by society daily. 2. Identify the problem: We need to create a simple machine that achieves a basic task. //** b. Develop the Design Brief: **// 3. What is a Rube Goldberg? A complex machine made to complete a simple task 4. What supplies do you have? Straws, 3 boxes, tissue paper, plastic and paper cups of various sizes, popsicle sticks, string, plastic and cardboard tubes, plastic toys, plastic wheels, legos, Styrofoam, looped screws, plastic stick, paper, wire, tongue depressors. 5. What supplies do you need? Toothpicks, doll head, garbage item from home 6. List all the requirements you must meet to create the Rube Goldberg Machine:
 * Approaches to Learning: Human Ingenuity **
 * Unit Questions: How is the Design Cycle important to the successful outcome of a project? **
 * STEP 1: INVESTIGATE **
 * // c. Formulate a Design Specification - The Design Brief Continued: //**

= ** Requirements: **  =


 * 1) It must be at least three feet tall.
 * 2) It must have at least 5 straight drops. All five drops must be a different length.
 * 3) It must change directions at least 15 times. You decide the direction and the slope.
 * 4) It must stand on it’s own. You cannot use a table or chair to balance it.
 * 5) It also must be portable.
 * 6) You may only use the materials provided.
 * 7) You may also bring one throw away items from home. For example, a milk carton, juice carton, a box, egg carton, and/or a cereal box. Do not bug your parents and tell them you need a milk carton. Get some thing that is not needed any more.
 * 8) Add two requirements of your own. (Looks cool, is not a requirement)
 * 9) Create a new page on your wiki and name it "IB Design Cycle" - your entire Design Folder should be posted on this page. Copy and paste the Design Folder onto your new page

7. Add two of your own requirements: (You need to make sure you meet these requirements!) 8. How many times will you test your machine before the final test? at least 15 times a day 9. Why is it important to test your machine before the final day? So we know that it works, and we can work out all the kinks. 10. How does making a Rube Goldberg Machine apply to a real world situation? // a. Design a Product or Solution: // 11. Create three completely different designs: Please fill out this chart brushing doll hair, mouse trap, and ta-da flag [|IB Brainstorming Chart .pdf] and hand the paper in the basket when you are finished with all of Step 2 (all of the Plan section). // b. Plan a Product or Solution: // 12. Which design do you think will work best? We want to do the hairbrush design. 13. Why did you choose this design? We chose this design it is creative, unique, and realistic. On the back of your Brainstorming Chart, sketch your design and the parts you need to complete your Rube Goldberg. Don't forget you can bring two items from home per group. 14. List the steps to create your design: (You need to create your own steps and organize your time and resources. Each day you should have a list of things you need to accomplish in order to get done by the due date.) Day 1. Do the wikispace Go through the supplies Come up with ideas Day 2. Create brainstorming chart Plan Day 3. Lay out the supplies Draw final design Assign Parts Day 4. Start building Rest of the days: BUILD! Troubleshoot Test as much as possible
 * STEP 2: PLAN **
 * [[image:http://www.wikispaces.com/i/mime/32/application/pdf.png caption="external image pdf.png" link="http://bradfieldtechnology.wikispaces.com/file/view/IB+Brainstorming+Chart+.pdf"]] ||
 * external image pdf.png ||

// a. Use Appropriate Techniques and Equipment: // 15. List three safety tips you need to follow to while creating your machine: Watch for hot glue, sharp objects, and each other // b. Follow the Plan: // 16. Did you follow your plan? Yes 17. Did you create steps that were easy to follow? Yes 18. Did you follow my requirements? Look at the requirements, and put an "x" by all the requirements you met. We met them all 19. Did you follow your requirements? Look at the requirements, and put an "x" by the requirements you met. Yes we did // c. Create the Product/Solution: // 20. What areas of your did you need to troubleshoot? Our last part that performed the function 21. Were you able to troubleshoot effectively? Explain: Yes, we tried new ideas, and tested it multiple time. // a. Evaluate the Product/Solution: // 22. Was your design successful?Yes 23. Did you test your machine before the final day? How many times did you test it? Yes, at least 15 24. How could you improve your design? Making the performance more drastic 25. What part of your design would you use again? The mazes, and bases // b. Evaluate the Use of the Design Cycle: // 26. Grade yourself, using the IB Rubric, for each stage of the Design Cycle. Click here for the rubric. 27. How can the Design Cycle be used in other subject areas? It can be used to create any quality project. 28. How is the Design Cycle important to the successful outcome of a project? (Think about the steps you took to complete this assignment, did the steps make your design better or worse? Do you understand how the Design Cycle helps you solve problems?) It creates an organized outcome, yes. 29. What grade do you deserve and why? 6 because Ms. Bradfield is our favorite teacher, and we went above and beyond.
 * STEP 3: CREATE **
 * STEP 4: EVALUATE **