PHUN


 * PHUN**


 * Area of Interaction: Human Ingenuity **
 * Unit Questions: How can I learn from trial and error, so I can improve my situation? **
 * Requirements: **
 * 1) ** Take the test on [|Skyward] . This is due Wednesday. Create a new page on your wiki and name it "PHUN". **
 * 2) ** Spend one day investigating PHUN. **
 * 3) ** Spend 5 days creating a Rube Goldberg, cartoon, game etc. **
 * 4) ** Your project should be about 15 minutes. I will negotiate on the time, but you need to prove to me that your project is amazing! I will mainly be checking your effort and and time that you put into this. **
 * 5) ** Be creative. **
 * 6) ** Take at least 4 screen shots and upload them to this page. Look at the rubric below, so you understand how you will be graded. **
 * 7) ** Have "PHUN" - ha, ha! **

//** a. Identify the Problem: **// 1. How does the Design Cycle apply to your project, life, and society? The design cycle helps us be more aware of our surroundings and help us be more successful by organization and following steps. a. Project: It helped us be more detailed in planning and made our project work better by being able to follow steps and stay on task. b. Life (Think future jobs): It will help us apply the design cycle to the application and make ourselves more appealing to an employer. Also it will help us stay updated in school. c. Society: The design cycle helps create a better, more organized society. 2. Identify the problem: We created a Rube Goldberg so our problem was to create something complex to achieve a simple goal. This required us to work through many trial runs and fix problems that came up to make it work. //** b. Develop the Design Brief: **// 3. What is PHUN? It is a program that you can build anything to your hearts desire. 4. How does PHUN teach you about physics? It shows you some properties like gravity. 5. Experiment with PHUN for at least 20 minutes. OKAY!!! 6. List all the requirements you must meet to create the Rube Goldberg Machine:
 * STEP 1: INVESTIGATE **
 * // c. Formulate a Design Specification - The Design Brief Continued: //**


 * Requirements: **


 * 1) ** Take the test on  [|Skyward]  . This is due Wednesday. Create a new page on your wiki and name it "PHUN". **
 * 2) ** Spend one day investigating PHUN. **
 * 3) ** Spend 5 days creating a Rube Goldberg, cartoon, game etc. **
 * 4) ** Your project should be about 15 minutes. I will negotiate on the time, but you need to prove to me that your project is amazing! I will mainly be checking your effort and and time that you put into this. **
 * 5) ** Be creative. **
 * 6) ** Take at least 4 screen shots and upload them to this page. Look at the rubric below, so you understand how you will be graded. **
 * 7) ** Have "PHUN" - ha, ha! **

7. How will you be graded on this assignment? We will be graded by how well we work and experimentation with PHUN. 8. What did you learn about PHUN? It deals with physics and has many tools so you can create all sorts of projects including a Rube Goldberg. 9. Are you going to create a Rube Goldberg, cartoon, or game? Explain your idea: Rube Goldberg, we are going to have water flow from place to place being affected by the ball. 10. Were you motivated and independent? Oh yes. 11. Were you respectful during the entire unit? Of course 12. Did you work the entire time? Sure thing! 13. Were you ever a pain in the fanny to Bradfield or other students? Never, we were angels. 14. Were you a whiny-baby? Most definitely NOT!
 * STEP 2: ATTITUDE **

**11. How can I learn from trial and error, so I can improve my situation? (Think about mistakes you made while working on your PHUN project. How did making mistakes help you improve your project? How can making mistakes in your life actually improve your life? If you make a mistake, and you don't learn from it what is the point of making it? Answer this question with complete sentences and in a paragraph.) When we make errors we can evaluate the problem so that we can improve it. There is a reason why the quote "learn from your mistakes" is popular. We found that PHUN can be inconsistent and took that into consideration when building our project. Since we learned what didn't work we were able to create a more efficient project without the problems we had made previously. Making mistakes in life teaches you skills and emphasizes weaknesses to make products have a better outcome.**
 * Answer the unit question: **

HOW YOU WILL BE GRADED:
 * 1) = Investigate +20  =
 * 2) = Attitude +20  =
 * 3) = Creativity +10  =
 * 4) = Project (Rube Goldberg, game, cartoon and 15 minutes) +40  =
 * 5) = Pictures on Wiki +10  =
 * 6) = Answered unit question + 20  =
 * 7) = Total +120 Points  =